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Old Apr 06, 2007, 02:02 AM // 02:02   #21
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Yup thanks for the awsome update!

Just so you all know some people do appreciate the 15k glads helm because we know you worked to put it in at our request even though some ***holes cant appreciate that.
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Old Apr 06, 2007, 03:12 AM // 03:12   #22
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I am overall very pleased with this update as well. Pet controls are a nice addition, and I especially enjoy the nice user interface tweaks.

I greatly appreciate the new storage as well.

I have to be honest; I was a little disappointed with the Title Panel not being touched. I know that it will also receive an overhaul eventually too.

Thank you for such nice features in this update.
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Old Apr 06, 2007, 03:24 AM // 03:24   #23
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Pretty good; it’s funny how I doubted you, but I really did not think you would put all of that stuff in one nice little package. I am stoked at what you did. Thanks a bunch A-team.

I can’t wait to see those new PvE skills you’re working on for the next update. Good luck in your future endeavors.
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Old Apr 06, 2007, 04:19 AM // 04:19   #24
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/so signed on this one.

I'm very impressed with the updates you all pushed through on this one. I can finally get my Razah, the UI tweaks make gathering info much easier, and the extra controls are very nice. You guys did very well on this one, and I hope the whole team knows it.
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Old Apr 06, 2007, 05:10 AM // 05:10   #25
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Added storage: A+
Pet Controls: A
Template sharing: A (Don't worry, the spam will die down in a few days)
Rune Trader window: A
Paragon nerfs: Why?????
Changes to Hero window: B
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Old Apr 06, 2007, 05:44 AM // 05:44   #26
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I too like the updates. So far I have not noticed a difference with my Necro - I was already at full energy constantly and now just am not there all time. Still no need for e-management and I somewhat expect more "adjustments" (since I do not PvP I do not really care, though I like not worrying about energy). Pet controls are great - LONG overdue. Give me pet flags and I will be on cloud nine instead of "just" eight

Though, having worked on software projects that have number of users (instead of custom/contract software) they know to look at sales and server logs. I can not tell you the number of times that forum logs show a HUGE drop in numbers and constant complaints with server logs showing a HUGE increase is people using the software (and my bet is that most of those complainers still log on more than before). Hopefully Anet knows this, and I rather suspect that they do - they have been in the business long enough to realize this. Though it can be disheartening to read post after post of "hate" (or dislike) when they are no more than just a personal (and narrow) opinion.
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Old Apr 06, 2007, 06:00 AM // 06:00   #27
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I'm liking what I'm seeing so far. I'm even learning good ways to utilize the pet controls, limited as they are. I *really* like the way runes are separated now, and that storage upgrade gave me back 2 of my characters (for how long only time will tell, but I'm thinking it'll be a good LONG time).

I still need to look at the skills, but I'll get to that when I'm done having fun.
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Old Apr 06, 2007, 06:09 AM // 06:09   #28
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Overall a very good update indeed.

Razah

Storage

WOW simply WOW!.... thanks ANET!
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Old Apr 06, 2007, 06:19 AM // 06:19   #29
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GG indeed Anet.

But I think you should have put some more effort into the gladiator's helm...
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Old Apr 06, 2007, 06:25 AM // 06:25   #30
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Yeah, the 'load from template' pop-up has been fixed too

Thumbs up!
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Old Apr 06, 2007, 06:40 AM // 06:40   #31
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THANK YOU, ANet!!!!!

While it may have been buggy, the game rox my ass off. This update made leaps and bounds and has impressed not only me, but my entire guild and all of my friends. Kudos to you and godbless! ^_^
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Old Apr 06, 2007, 07:50 AM // 07:50   #32
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Great work!
The storage, pet controls, time bar for hexes/enchants/Shouts, K panel showing by default skills you invested attributes in, template sharing, this is great!!

The Soul reaping Nerf isn't that painful in PvE, quit whining lil' necros.

I'm not sure how something like the deep wound shown on health bars will impact the game, though.
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Old Apr 06, 2007, 07:54 AM // 07:54   #33
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Quote:
Originally Posted by Utaku
I'm not sure how something like the deep wound shown on health bars will impact the game, though.
I'll tell you how. Now I can actually *see* when it happens. That's a critical condition, and now it's super visible. It also doesn't make it look like they're suddenly taking a whole lot more damage, which is another big plus.
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Old Apr 06, 2007, 07:56 AM // 07:56   #34
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Great update, hate the soul reaping.
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Old Apr 06, 2007, 10:20 AM // 10:20   #35
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I would just like to add my thanks to the anet team for this update. In the whole thing i think there were only one or two changes i was unhappy with, and those were easily balanced by the huge number of improvements. In particular, a big thumbs up for the pet controls, the storage, the effects progress bars, the storage, the improvements to the template controls and also, i think the storage was worth a mention!


The main problem i had was that perhaps the soul reaping change was just a little bit overkill? maybe if the time was reduced from 5 seconds to 3 or something?

...oh, and also, i dunno if i mentioned this but thanks for the storage ...
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Old Apr 06, 2007, 10:35 AM // 10:35   #36
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Templates tranfser were my idea .
This shows A.Net eventually does listen to other people's ideas and implement them. Kudos!


Party window should have resizeable health bars.
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Old Apr 06, 2007, 10:36 AM // 10:36   #37
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Cookie for Yanman.be
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Old Apr 06, 2007, 10:45 AM // 10:45   #38
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Great update, lots of good additions added, except for skill timers =P

GW on easy xD
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Old Apr 06, 2007, 12:39 PM // 12:39   #39
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the helmet isnt too bad either
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Old Apr 06, 2007, 12:42 PM // 12:42   #40
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I'll stick to the positive side and say Thank You to the guys and gals at Anet who worked hard to bring us such a HUGE update. I was really only expecting to see the storage update but when it took forever to load and I looked at guildwars.com to see what was being added I was stunned by how big and how much was added.

Again, Thanks anet and everyone involved.
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